Help is available by moving the cursor above any
symbol or by checking MAQAO website.
[ 4 / 4 ] Application profile is long enough (266.66 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 3 / 3 ] Most of time spent in analyzed modules comes from functions with source/debug info
-g option gives access to debugging informations, such are source locations.
[ 3 / 3 ] Most of time spent in analyzed modules comes from functions with compilation options informations and -fno-omit-frame-pointer is present
-fno-omit-frame-pointer improves the accuracy of callchains found during the application profiling.
[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.
[ 3.00 / 3 ] Architecture specific option -mcpu is used
[ 3 / 3 ] Optimization level option is correctly used
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 0 / 0 ] Fastmath not used
Consider to add ffast-math to compilation flags (or replace -O3 with -Ofast) to unlock potential extra speedup by relaxing floating-point computation consistency. Warning: floating-point accuracy may be reduced and the compliance to IEEE/ISO rules/specifications for math functions will be relaxed, typically 'errno' will no longer be set after calling some math functions.
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (97.18%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Threads activity is good
On average, more than 99.78% of observed threads are actually active
[ 4 / 4 ] CPU activity is good
CPU cores are active 99.78% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (43.21%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (96.98%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 4 / 4 ] Affinity is good (99.94%)
Threads are not migrating to CPU cores: probably successfully pinned
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 3 / 3 ] Functions mostly use all threads
Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (1.01%)
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.20%) lower than cumulative innermost loop coverage (96.98%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
| Loop ID | Analysis | Penalty Score |
|---|---|---|
| ►Loop 26 - exec | Execution Time: 43 % - Vectorization Ratio: 75.00 % - Vector Length Use: 43.75 % | |
| ►Data Access Issues | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Vectorization Roadblocks | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Loop 21 - exec | Execution Time: 32 % - Vectorization Ratio: 88.46 % - Vector Length Use: 47.12 % | |
| ►Data Access Issues | 20 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each. | 20 |
| ►Vectorization Roadblocks | 20 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each. | 20 |
| ►Loop 30 - exec | Execution Time: 20 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 % | |
| ►Data Access Issues | 4 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ►Vectorization Roadblocks | 4 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ►Loop 22 - exec | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 24.78 % | |
| ►Loop Computation Issues | 2 | |
| ○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
| ►Control Flow Issues | 4 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 20 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each. | 20 |
| ►Vectorization Roadblocks | 24 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each. | 20 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Loop 27 - exec | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.20 % | |
| ►Control Flow Issues | 4 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Data Access Issues | 8 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ►Vectorization Roadblocks | 12 | |
| ○ | [SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each. | 2 |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
| ○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
| ►Loop 80 - exec | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 % | |
| ►Data Access Issues | 4 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ►Vectorization Roadblocks | 4 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each. | 4 |
| ►Loop 85 - exec | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 % | |
| ►Data Access Issues | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Vectorization Roadblocks | 2 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each. | 2 |
| ►Loop 17 - exec | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 % | |
| ►Data Access Issues | 24 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 12 issues ( = data accesses) costing 2 point each. | 24 |
| ►Vectorization Roadblocks | 24 | |
| ○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 12 issues ( = data accesses) costing 2 point each. | 24 |