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exec - 2024-04-27 07:59:34 - MAQAO 2.20.0

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Stylizer  

[ 4 / 4 ] Application profile is long enough (31.54 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 0 / 3 ] Some functions are compiled with a low optimization level (O0 or O1)

To have better performances, it is advised to help the compiler by using a proper optimization level (-O2 of higher). Warning, depending on compilers, faster optimization levels can decrease numeric accuracy.

[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation information

Functions without compilation information (typically not compiled with -g) cumulate 100.00% of the time spent in analyzed modules. Check that -g is present. Remark: if -g is indeed used, this can also be due to some compiler built-in functions (typically math) or statically linked libraries. This warning can be ignored in that case.

[ 0 / 3 ] Compilation of some functions is not optimized for the target processor

Architecture specific options are needed to produce efficient code for a specific processor ( -x(target) or -ax(target) ).

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

Optimizer

Loop IDAnalysisPenalty Score
Loop 278 - exec+Execution Time: 9 % - Vectorization Ratio: 94.34 % - Vector Length Use: 80.64 %
Loop Computation Issues+100
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 25 issues (= instructions) costing 4 points each.100
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+71
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each.24
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 9 issues (= instructions) costing 4 points each.36
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 11 issues (= instructions) costing 1 point each.11
Vectorization Roadblocks+26
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 6 issues ( = indirect data accesses) costing 4 point each.24
Inefficient Vectorization+49
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 9 issues (= instructions) costing 4 points each.36
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 11 issues (= instructions) costing 1 point each.11
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 218 - exec+Execution Time: 6 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+64
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each.64
Data Access Issues+22
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
Loop 216 - exec+Execution Time: 5 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+64
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each.64
Data Access Issues+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Vectorization Roadblocks+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Loop 224 - exec+Execution Time: 4 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+32
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each.32
Data Access Issues+20
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
Vectorization Roadblocks+20
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
Loop 324 - exec+Execution Time: 4 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+224
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 56 issues (= instructions) costing 4 points each.224
Data Access Issues+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Vectorization Roadblocks+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Inefficient Vectorization+2
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 390 - exec+Execution Time: 4 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+68
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each.64
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Loop 345 - exec+Execution Time: 4 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+4
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Loop 268 - exec+Execution Time: 3 % - Vectorization Ratio: 97.79 % - Vector Length Use: 77.05 %
Loop Computation Issues+64
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 16 issues (= instructions) costing 4 points each.64
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+42
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each.20
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+22
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20
Inefficient Vectorization+24
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 5 issues (= instructions) costing 4 points each.20
[SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 266 - exec+Execution Time: 3 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+32
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each.32
Data Access Issues+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Loop 274 - exec+Execution Time: 3 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Loop Computation Issues+32
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each.32
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