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exec - 2025-09-16 18:50:31 - MAQAO 2025.1.2

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Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (58.14%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 2 / 4 ] A significant amount of threads are idle (40.52%)

On average, more than 10% of observed threads are idle. Such threads are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 2 / 4 ] CPU activity is below 90% (59.95%)

CPU cores are idle more than 10% of time. Threads supposed to run on these cores are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (12.90%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (35.23%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 3 / 4 ] Affinity stability is lower than 90% (85.48%)

Threads are often migrating to other CPU cores/threads. For OpenMP, typically set (OMP_PLACES=cores OMP_PROC_BIND=close) or (OMP_PLACES=threads OMP_PROC_BIND=spread). With OpenMPI + OpenMP, use --bind-to core --map-by node:PE=$OMP_NUM_THREADS --report-bindings. With IntelMPI + OpenMP, set I_MPI_PIN_DOMAIN=omp:compact or I_MPI_PIN_DOMAIN=omp:scatter and use -print-rank-map.

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 3 / 3 ] Functions mostly use all threads

Functions running on a reduced number of threads (typically sequential code) cover less than 10% of application walltime (0.00%)

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (22.92%) lower than cumulative innermost loop coverage (35.23%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 32253 - exec+Execution Time: 12 % - Vectorization Ratio: 97.85 % - Vector Length Use: 61.02 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+14
[SA] Too many paths (8 paths) - Simplify control structure. There are 8 issues ( = paths) costing 1 point each with a malus of 4 points.12
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+71
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 17 issues (= instructions) costing 4 points each.68
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+14
[SA] Too many paths (8 paths) - Simplify control structure. There are 8 issues ( = paths) costing 1 point each with a malus of 4 points.12
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+69
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 17 issues (= instructions) costing 4 points each.68
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 32252 - exec+Execution Time: 6 % - Vectorization Ratio: 12.50 % - Vector Length Use: 9.38 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+6
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 32257 - exec+Execution Time: 6 % - Vectorization Ratio: 90.10 % - Vector Length Use: 42.09 %
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+33
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 3 issues (= instructions) costing 4 points each.12
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each.3
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+18
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
Inefficient Vectorization+17
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 3 issues (= instructions) costing 4 points each.12
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND) - Simplify data access and try to get stride 1 access. There are 3 issues (= instructions) costing 1 point each.3
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 32267 - exec+Execution Time: 5 % - Vectorization Ratio: 89.44 % - Vector Length Use: 78.39 %
Control Flow Issues+2
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
Data Access Issues+21
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 3 issues (= instructions) costing 4 points each.12
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Vectorization Roadblocks+10
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+15
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 3 issues (= instructions) costing 4 points each.12
[SA] Presence of special instructions executing on a single port (COMPRESS/EXPAND) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 32265 - exec+Execution Time: 5 % - Vectorization Ratio: 100.00 % - Vector Length Use: 62.73 %
Loop Computation Issues+6
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+26
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+24
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
Loop 6423 - exec+Execution Time: 2 % - Vectorization Ratio: 90.91 % - Vector Length Use: 92.05 %
Data Access Issues+1
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Inefficient Vectorization+1
[SA] Presence of special instructions executing on a single port (BROADCAST) - Simplify data access and try to get stride 1 access. There are 1 issues (= instructions) costing 1 point each.1
Loop 32221 - exec+Execution Time: 2 % - Vectorization Ratio: 40.00 % - Vector Length Use: 13.75 %
Data Access Issues+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Vectorization Roadblocks+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Loop 6230 - exec+Execution Time: 1 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+4
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Data Access Issues+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Vectorization Roadblocks+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Loop 32264 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 7.42 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Data Access Issues+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 29020 - exec+Execution Time: 1 % - Vectorization Ratio: 65.89 % - Vector Length Use: 60.66 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+2
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+103
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 13 issues (= instructions) costing 4 points each.52
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, COMPRESS/EXPAND, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 49 issues (= instructions) costing 1 point each.49
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+1002
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+103
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 13 issues (= instructions) costing 4 points each.52
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, COMPRESS/EXPAND, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 49 issues (= instructions) costing 1 point each.49
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
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