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[ 4 / 4 ] Application profile is long enough (18.16 s)
To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.
[ 3 / 3 ] Most of time spent in analyzed modules comes from functions compiled with -g and -fno-omit-frame-pointer
-g option gives access to debugging informations, such are source locations. -fno-omit-frame-pointer improve the accuracy of callchains found during the application profiling.
[ 3 / 3 ] Optimization level option is correctly used
[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.
[ 0 / 3 ] Compilation of some functions is not optimized for the target processor
Architecture specific options are needed to produce efficient code for a specific processor ( -mcpu=native ).
[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.01 % of the execution time)
To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code
[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.
[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (82.28%)
If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.
[ 4 / 4 ] Threads activity is good
On average, more than 92.48% of observed threads are actually active
[ 4 / 4 ] CPU activity is good
CPU cores are active 96.34% of time
[ 4 / 4 ] Loop profile is not flat
At least one loop coverage is greater than 4% (80.34%), representing an hotspot for the application
[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (81.39%)
If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.
[ 4 / 4 ] Affinity is good (99.42%)
Threads are not migrating to CPU cores: probably successfully pinned
[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations
It could be more efficient to inline by hand BLAS1 operations
[ 0 / 3 ] Too many functions do not use all threads
Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (13.05%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads
[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.88%) lower than cumulative innermost loop coverage (81.39%)
Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex
[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations
BLAS2 calls usually could make a poor cache usage and could benefit from inlining.
[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)
Loop ID | Analysis | Penalty Score |
---|---|---|
○Loop 2275 - libggml-cpu.so | Execution Time: 80 % - Vectorization Ratio: 0.00 % - Vector Length Use: 0.00 % | |
►Loop 86 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 20.54 % | |
►Control Flow Issues | 3 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 1003 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
○ | [SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Loop 69 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.51 % | |
►Control Flow Issues | 3 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 1003 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Loop 1750 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 15.14 % - Vector Length Use: 42.43 % | |
►Loop Computation Issues | 2 | |
○ | [SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points. | 2 |
►Control Flow Issues | 3 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Vectorization Roadblocks | 1003 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
○ | [SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points. | 2 |
►Loop 85 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 % | |
►Control Flow Issues | 1 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
►Vectorization Roadblocks | 1001 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |
►Loop 65 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 27.27 % | |
►Control Flow Issues | 1 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
►Vectorization Roadblocks | 1 | |
○ | [SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each. | 1 |
►Loop 2276 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 72.22 % - Vector Length Use: 38.54 % | |
►Data Access Issues | 12 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each. | 12 |
►Vectorization Roadblocks | 12 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each. | 12 |
►Loop 1757 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 % | |
►Data Access Issues | 8 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
►Vectorization Roadblocks | 8 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each. | 8 |
►Loop 903 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 96.00 % - Vector Length Use: 97.00 % | |
►Data Access Issues | 32 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 16 issues ( = data accesses) costing 2 point each. | 32 |
►Vectorization Roadblocks | 32 | |
○ | [SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 16 issues ( = data accesses) costing 2 point each. | 32 |
►Loop 2251 - libggml-cpu.so | Execution Time: 0 % - Vectorization Ratio: 62.35 % - Vector Length Use: 36.69 % | |
►Loop Computation Issues | 8 | |
○ | [SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each. | 4 |
○ | [SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points. | 4 |
○Control Flow Issues | 0 | |
►Vectorization Roadblocks | 1000 | |
○ | [SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point. | 1000 |