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exec - 2026-07-31 10:09:46 - MAQAO 2026.1.0

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▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 15 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 928 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1986 - exec+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 931 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1426 - exec+Execution Time: 3 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 15 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 2268 - exec+Execution Time: 5 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 930 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 928 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1986 - exec+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 931 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1426 - exec+Execution Time: 3 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 940 - exec+Execution Time: 0 % - Vectorization Ratio: 96.43 % - Vector Length Use: 98.21 %
►Loop Computation Issues+4
○[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 15 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 2268 - exec+Execution Time: 5 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 929 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1986 - exec+Execution Time: 3 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 3 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1426 - exec+Execution Time: 3 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 940 - exec+Execution Time: 0 % - Vectorization Ratio: 96.43 % - Vector Length Use: 98.21 %
►Loop Computation Issues+4
○[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 14 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 929 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 928 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 1986 - exec+Execution Time: 4 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 1426 - exec+Execution Time: 2 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 12 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 5 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 930 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 928 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 2 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 940 - exec+Execution Time: 0 % - Vectorization Ratio: 96.43 % - Vector Length Use: 98.21 %
►Loop Computation Issues+4
○[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 11 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 6 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 929 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 928 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 2 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 11 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 7 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 4 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 2 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 10 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 2 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 10 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 9 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 9 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 919 - exec+Execution Time: 0 % - Vectorization Ratio: 9.09 % - Vector Length Use: 52.27 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18
►Vectorization Roadblocks+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 9 issues ( = data accesses) costing 2 point each.18

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 9 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 289 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 41.67 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○Control Flow Issues0
►Vectorization Roadblocks+1000
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 942 - exec+Execution Time: 8 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 1986 - exec+Execution Time: 8 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 289 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 41.67 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○Control Flow Issues0
►Vectorization Roadblocks+1000
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 1986 - exec+Execution Time: 9 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 942 - exec+Execution Time: 8 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 289 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 41.67 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○Control Flow Issues0
►Vectorization Roadblocks+1000
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000

▼Loops Overview

Loop IDAnalysisPenalty Score
►Loop 1986 - exec+Execution Time: 9 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Vectorization Roadblocks+12
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
►Loop 942 - exec+Execution Time: 8 % - Vectorization Ratio: 97.92 % - Vector Length Use: 98.96 %
►Data Access Issues+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Vectorization Roadblocks+26
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 13 issues ( = data accesses) costing 2 point each.26
►Loop 928 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 929 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 930 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 931 - exec+Execution Time: 5 % - Vectorization Ratio: 91.67 % - Vector Length Use: 95.83 %
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
►Loop 2268 - exec+Execution Time: 4 % - Vectorization Ratio: 97.44 % - Vector Length Use: 98.72 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Vectorization Roadblocks+14
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
►Loop 355 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 42.31 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+2
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Vectorization Roadblocks+1002
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 1426 - exec+Execution Time: 1 % - Vectorization Ratio: 88.68 % - Vector Length Use: 93.40 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Data Access Issues+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Vectorization Roadblocks+28
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 7 issues ( = indirect data accesses) costing 4 point each.28
►Loop 289 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 41.67 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○Control Flow Issues0
►Vectorization Roadblocks+1000
○[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000

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