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bench - 2025-04-16 12:00:45 - MAQAO 2.21.1

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Optimizer

Loop IDAnalysisPenalty Score
Loop 979 - bench+Execution Time: 67 % - Vectorization Ratio: 97.83 % - Vector Length Use: 45.71 %
Loop Computation Issues+8
[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 2 issues (= chunks of 50 instructions) costing 2 point each.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+123
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 115 issues (= instructions) costing 1 point each.115
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
Inefficient Vectorization+115
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 115 issues (= instructions) costing 1 point each.115
Loop 1419 - bench+Execution Time: 32 % - Vectorization Ratio: 98.52 % - Vector Length Use: 98.63 %
Loop Computation Issues+10
[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 3 issues (= chunks of 50 instructions) costing 2 point each.6
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Data Access Issues+113
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 109 issues (= instructions) costing 1 point each.109
Vectorization Roadblocks+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Inefficient Vectorization+109
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 109 issues (= instructions) costing 1 point each.109
Loop 247 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Data Access Issues+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Vectorization Roadblocks+3
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
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