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exec - 2026-03-17 12:53:47 - MAQAO 2026.0.0

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Stylizer  

[ 0 / 4 ] Application profile is too short (7.37 s)

If the overall application profiling time is less than 10 seconds, many of the measurements at function or loop level will very likely be under the measurement quality threshold (0,1 seconds).
Rerun to increase runtime duration: for example use a larger dataset or include a repetition loop.

[ 2.99 / 3 ] Most of time spent in analyzed modules comes from functions compiled with -g and -fno-omit-frame-pointer

-g option gives access to debugging informations, such are source locations. -fno-omit-frame-pointer improve the accuracy of callchains found during the application profiling.

[ 3 / 3 ] Optimization level option is correctly used

[ 3 / 3 ] Host configuration allows retrieval of all necessary metrics.

[ 2.99 / 3 ] Architecture specific option -march=znver5 is used

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.12 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (42.49%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 4 / 4 ] Threads activity is good

On average, more than 96.84% of observed threads are actually active

[ 4 / 4 ] CPU activity is good

CPU cores are active 99.89% of time

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (34.64%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (41.43%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (99.73%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (46.94%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (1.06%) lower than cumulative innermost loop coverage (41.43%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.00%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 97 - exec+Execution Time: 34 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Control Flow Issues+3
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Vectorization Roadblocks+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Inefficient Vectorization+2
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
Loop 66 - exec+Execution Time: 2 % - Vectorization Ratio: 97.22 % - Vector Length Use: 60.07 %
Data Access Issues+43
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+41
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 8 issues (= instructions) costing 4 points each.32
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 99 - exec+Execution Time: 1 % - Vectorization Ratio: 33.33 % - Vector Length Use: 12.50 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Loop 104 - exec+Execution Time: 1 % - Vectorization Ratio: 97.22 % - Vector Length Use: 72.57 %
Data Access Issues+39
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Vectorization Roadblocks+8
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 2 issues ( = indirect data accesses) costing 4 point each.8
Inefficient Vectorization+31
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 6 issues (= instructions) costing 4 points each.24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 7 issues (= instructions) costing 1 point each.7
Loop 107 - exec+Execution Time: 0 % - Vectorization Ratio: 82.18 % - Vector Length Use: 67.57 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+20
[SA] Too many paths (14 paths) - Simplify control structure. There are 14 issues ( = paths) costing 1 point each with a malus of 4 points.18
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Inefficient Vectorization+77
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 14 issues (= instructions) costing 4 points each.56
[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST, MASKMOV/MOV2M) - Simplify data access and try to get stride 1 access. There are 19 issues (= instructions) costing 1 point each.19
[SA] Inefficient vectorization: use of masked instructions - Simplify control structure. The issue costs 2 points.2
Loop 96 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 6.25 %
Control Flow Issues+5
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+4
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
Vectorization Roadblocks+9
[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 17.39 % - Vector Length Use: 12.50 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Vectorization Roadblocks+334
[SA] Too many paths (330 paths) - Simplify control structure. There are 330 issues ( = paths) costing 1 point each with a malus of 4 points.334
Loop 109 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 95.24 %
Loop Computation Issues+8
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
Data Access Issues+48
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Vectorization Roadblocks+4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Inefficient Vectorization+44
[SA] Presence of expensive instructions (GATHER/SCATTER) - Use array restructuring. There are 2 issues (= instructions) costing 4 points each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 36 issues (= instructions) costing 1 point each.36
Loop 103 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
Loop Computation Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Control Flow Issues+5
[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
Loop 95 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.16 %
Control Flow Issues+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Data Access Issues+2
[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
Vectorization Roadblocks+6
[SA] Several paths (4 paths) - Simplify control structure or force the compiler to use masked instructions. There are 4 issues ( = paths) costing 1 point each.4
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
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